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[官方更新] NBA 2K15 3号升级档+破解免DVD补丁(3DM版+游侠版)

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发表于 2014-12-11 17:45:09 | 显示全部楼层 |阅读模式

【无兄弟 不篮球】马上注册经典NBA游戏论坛,和兄弟们一起交流分享游戏资源。

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8d32f0cd7b899e5123fee65941a7d933c9950d57.jpg
使用方法:
3dm版
1、解压缩
2、复制Update文件夹下的升级补丁到游戏目录覆盖
3、复制Crack文件夹下的破解补丁到游戏目录覆盖
4、运行游戏
游侠版:
1.解压缩
2.复制全部文件覆盖到游戏目录
3.开始游戏

已包含之前所有升级档
===========================================================
3号升级档+破解补丁:

3DM版(安装后为中文版 存档位置在游戏目录的3DMGAME文件夹下)

游侠版(安装后为中文版 存档位置在X:游戏根目录\PROFILE\ALI213\Saves)


下载地址:
游客,如果您要查看本帖隐藏内容请回复

===========================================================
3号升级档更新详情(by wangshi101)
GENERAL
综合更新


- Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
一如既往的是面部扫描程序的提高改善。为了保证最佳扫描结果,请您一定要在光线充足、光照反差较少(最好是自然光)的环境中进行面部扫描。

- A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
对我的篮球公园锦标赛体验进行了一系列的提高改进。快去你的篮球公园里得瑟得瑟吧。

- The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
对以下几位球员的发型和胡须进行了更新:克里斯安德森、甜瓜、魔兽、马爹利韦伯斯特、乔什麦克萝卜茨、快船小乔丹、波兰铁锤、凯利欧文、伊曼香波特、麦克尔威廉姆斯 卡特,还有泽威尔亨利。

- The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
以下几位球员要么是重新进行了头部扫描,要么是进行了更新:传奇大奥、达米恩利拉德、拉里桑德斯(护目镜)、奥图波特(近视镜)、史蒂夫纳什、还有乔丹希尔。为拉简隆多重塑了身形。

- Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
依照2014-15赛季的样式 ,更新了亚特兰大老鹰的队服。

- Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
更新了多伦多 猛龙队的队服,减少了环臂红边的厚度。

- Updated the referee uniforms to match the look for the 2014-15 NBA season.
依照新赛季更新了裁判的制服。

- Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
改进了多莉斯 伯克在真声采访球员时候的口型同步以及面部动画。

- Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
修复了评论员对着并未显示的屏幕叠加内容瞎BB的问题。

- Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
修复了在创制人名单时,拉动创建球员标签时,会偶尔当机的问题。

- The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
在球员编辑里,球员上下身的投篮动作可以连贯在一起了。

- A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
在线联盟里加入了联盟会员保护功能,管理员可以从联盟里踢掉玩家,也可以判定某位玩家获胜。

- In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
在线联盟中,当观看全联盟比赛的结果时,季后赛的输赢会有明确指示。

- When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
在主菜单接受一个在线联盟的邀请后,用户依然可以退出检索目录数据对话框。

- When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
在乔丹训练中心观看或者排队等待比赛时,场上比赛的节次以及所剩余的时间,可以显示在比分栏上。

- Created/generated players will now have their hot zones updated when their position changes.
创建/生成的球员在位置发生变化时,他们的投篮热区也将发生相应的变化。

- Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
在全明星团队合作和我的篮球公园比赛中,队友评价等级非常低的玩家将会被移出当前会话。

- NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
当在球员编辑里编辑NBA球员时,会显示出他们准确的身高、臂展。

- Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
在我的球员商店里浏览配饰的时候,玩家可以改变发带上NBA商标的位置。

- Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
阿迪护踝与真实生活中更相符(尼龙搭扣面朝外)

- Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
修复了当五个人在搜索全明星团队合作比赛的时候,部分人会掉线的的问题。

- Records will now be shown with the correct values when loading into quick matches online.
当在读取在线快速匹配比赛的时候,将会显示出正确的评价记录。

- Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
修复了一个很少出现的,在全明星周末扣篮大赛时会随机闪退的问题。

- The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
在全明星周末扣篮大赛的决胜局,将会显示出正确的球员名字和得分。

- MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
MyTEAM模式中,计时器刚一归零就退出比赛(但此时比赛并未正式结束)的玩家,依然可以获得他们的MyTEAM点数。

- Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
修复了一个极少出现的,在半场报告开始出现一个很小窗口的时候,如果玩家试图重新比赛,会闪退的问题。

- (PC) Support for 21:9 resolutions has been added.
PC版本加入了对21:9屏幕分辨率的支持。

- (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.
PC版本在VideoSettings.cfg文件中加入了对手柄震动调节的支持, 文件位置在你的 %APPDATA% 文件夹中。

GAMEPLAY
游戏更新

- Several improvements made to defensive movement to make it more responsive.
对防守动作进行了多项改进,以使其更灵敏。

- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
修复了多个问题,以避免玩家和电脑频繁获得投篮犯规的吹罚。

- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
修复了跳投球员对3分线的识别,以防止他们在尝试3分投篮时踩过界。

- Pass speeds have been increased to reduce "floaty" passes.
提高了传球速度,来减少“飘”传球的现象。

- Increased the AI's usage of 3PT shots to better match real life NBA statistics.
增加了AI 使用3分投篮的手段,以期与真实的NBA统计更相符。

- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
引入了一个随意运球行进姿势和一个新的背打推进发起动作,取代之前的“躬背”运球推进姿势。使得场上的运球行进动作操作起来更舒服。

- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
为避免悲剧发生,在线比赛中暂停已经用尽,再当次“按叫”暂停时,将不再被判罚技术犯规。

- Fixed overpowered behind-the-back dribble moves.
修正了背后运球动作过强的BUG。

- Addressed several cases of control unresponsiveness in the dribbling system.
在运球系统中,修正了许多手柄操作无法回应的问题。

- Tuned interior and contact shot success for more predictable outcomes.
内线和身体接触后的投篮成功率更靠谱。

- Reduced contact dunk frequency for Posterizers in all game modes.
在所有比赛模式中,减少了隔人扣将的隔扣频率。

- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
AI在抢到前场篮板后,将会根据实际情况对球做出更多的选择,而不是一劲地抢投抢投。

- Several improvements made to balance offensive and defensive rebounding.
前后场篮板将更加驱于平衡。

- More impactful penalties instituted against "zig-zag" 3PT exploit.
对"之"字运球后投三分的行为,将给予更有效的惩罚(降低其命中率)。

- Corrected a case where block inputs were being dropped near the basket.
修复了做出篮下盖帽动作后,动作减缓的问题。

- Increased the frequency of reaching fouls.
增加了打手犯规的吹罚频率。

- Tuned defensive closeout speed and effectiveness.
调整了贴身防守的速度和效果。

- The shot meter is now enabled during free throw situations.
在罚篮状态下,可以看到投篮条。

- Reduced the frequency of moving screen violations.
减少了移动挡拆犯规频率。

- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
修复了玩家反复持球走步从低位到篮下,而不被吹罚违例犯规的BUG。

- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
将在线模式下协防的默认设置改变为50,以帮助对持球人的防守。

- Re-worked the shot fatigue system to take more factors into account to better simulate real life.
重做了投篮疲劳系统,将更多的因素考虑在内,以期与真实比赛契合度更高。

- Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
调整了'Beluba'镜头,增加了球权转换和罚球时的游戏性。

- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
修复了从后场就能发起超长空中接力的能力值。

- Force receivers to play standing catches on check-ball passes.
接发球时,球员必须采取站立姿势.(空接绝杀就没有了?)

- Fixed an issue where a user's pass release type request was being overridden during fast breaks.
修复了快攻中玩家传球需求被拒绝的问题。

- Fixed several cases of rebounding goaltends being called too frequently.
修复了抢篮板时被吹罚过多的干扰球问题。

- Improvements to passing and catching into the post.
改善了低位传接球问题。

- Made passers more aware of defenders behind them when selecting pass animations.
球员传球时,会更多注意到后面的防守人。

- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
修复了在乔丹训练中心叫一个战术,信息无法显示的问题。

- Prevent post players from auto pump faking from dropsteps.
禁区球员低位转身后,不再做自动假动作。


- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
延缓了AI在挡拆完后传球的决定,要等掩护球员“拆”的动作发起后,再传球。

- Improved Deny Ball movement when Out of Position.
改进了失去防守位置情况下的干扰传球的动作。

- Improved the responsiveness of the Right Stick defensive Quick Steps.
改进了右摇杆防守时反应。

- Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
修复了少数情况下,当对方球员发球时,玩家无法移动防守球员的问题。

- Fixed on-ball defense facing when out of position and really close to the ball handler.
修复了失位后有球防守的朝向,和与持球人距离太近的问题。

- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
如果一个球员已经进行了有球防守,不会再出现一个SB队友前来凑热闹的情况。

- Made it easier to control your player during the 2K Camera flip transition.
在进行2K视角转换时,球员控制比之前更容易了。

- Improved post shot selection for AI-controlled players to better match their tendencies.
改进了AI控制球员的低位投篮选择,以更契合他们的投篮倾向。

- Reduced the frequency of steals in perimeter body-ups.
减少了外线持球时,被断球的频率。

- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
修复了挡拆配合中,AI 球员的传球逻辑。

- Removed dribble drive stutter that was occasionally playing in the wrong situations.
去除了偶尔出现的,在跑位不对的情况下,运球不流畅问题。

- Improved Points of Emphasis logic for late game situations.
提高了比赛最后阶段的重点逻辑得分。

- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
在替换菜单中,球员属性现在可以动态更新,来验证冷热区和伤病的影响。

- Improved logic and spacing for players in the Triangle freelance offense.
修复了三角自由进攻战术的球员站位和逻辑。

- A number of other smaller changes have been made to address issues as well as enhance the user experience.
其他的一些小改变小修复,以提高玩家的游戏体验。

MyCAREER
我的职业生涯

- Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
提高了队友的投篮意识和投篮命中率,以使他们更有效率。

- Several improvements made to the Teammate Grade evaluation.
队友等级评价有了大幅提高。

- Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
修复了训练时身上有纹身,而在接下来的NBA比赛中没有纹身的问题。

- Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
修复了玩家队伍在取得一系列的季后赛胜利后,出现的一些错误场景。

- During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
在休赛期中,如果你已经存在于你最喜欢的球队中,该球队将不会再试图对你进行游说招募。

- Users can now preview sounds in the Arena Media menu prior to purchasing.
在球场媒体菜单中,玩家可以在购买之前,提前预听音轨。

- Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
修复了不是同一个队的球员跟我的球员在一起的场景。

- The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
在合适的时间,将解锁'追帽大师' 徽章。

- The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
降低了对十美分、特技演员、好斗者、转身大师、底线跳步专家和制造进攻犯规徽章的获得要求,以使他们更容易获得。

- The +/- stat will now display proper values after portions of the game have been simulated.
部分比赛被模拟后,+/- 统计将显示合适的评价。

- Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
修复了我的球员在低位得分训练中,有些时候无法扮演进攻球员角色的问题。

- Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
修复了赛前仪式动作偶尔不能触发的问题。

- Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
修复了摄像镜头拍摄错误球队的问题。

-The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
全明星周末的三分大赛中,我的球员将穿着自己球队的队服。

- The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
我的队员再也不会将比赛中的配饰跟雪碧商店里的休闲服混搭着穿了。

- The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
2014全明星期间将不会出现新秀赛和全明星正赛,这两场比赛将从我的职业生涯的第2个年头开始。

- The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.
名人堂的环境进行了完全重制,以提高视觉体验。

MyGM/MyLEAGUE
我的经理人/我的联盟

- Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
修复了当读取一个自制球员名单和未进入其中但在外面开始一场比赛时,一些存档进度丢失的问题。

- Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
修复了在我的联盟休赛期间,玩家允许的交易(通过交易许可)偶尔不会进行的问题。

- Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
调整了生成选秀队伍的创制,以使球员身材比例各方面多样化(例如肩宽、臂展等)

- Tuned DPOY formula in order to get more accurate award recipient finalists.
调整了最佳防守队员的计算公式,以期获得更准确的获奖球员。

- Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
修复了一个球员伤病加重时,恢复期反而戏剧化缩短的问题。

- When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
当一个球员受伤后由于试图坚持比赛使伤病恶化后(例如从膝盖疼痛到前十字韧带撕裂),康复需要的时间将会更新到与新的更重的伤病相符的时间。

- Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
当讨论一个选秀球员前景时,你的训练师将会告诉你,他具体担心这名球员身体的哪一部分。

- Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
修复了一些球员,即使他们符合条件,却仍不能在赛季中续签合同的问题。

- Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
专注于伤病康复的球员,在训练中将不会使已经存在的伤病加重。

- When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
在读取/下载一个选秀名单时,该名单也可能由你的社区朋友们构成。

- In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
在我的经理人模式中,玩家将不再可以接收一个休赛期老板目标,在一个球员已经签约下一个赛季的时候,不再把他放回到球员自由市场。

- In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
我的经理人模式中,当你有另一个位置明确需要加强时,你的老板将不再要求你加强一个已经有首发球员的位置。

- In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
在我的经理人模式中,修复了一个加强有效的耐久性,只影响了其他的耐久性,而不是所有身体部分的耐久性的问题。

- In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
玩家将不再无法达到将士气保持在X之上的目标,该目标与受伤球员和他因受伤导致士气低落到某个阈限以下有关。

- In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
CFO们将不再会由于拥有“欺负”,而降低他们自己的信任。

- The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
当阵容中只有4名或者更少球员时,当玩家试图结束休赛期,游戏不会当机(你妹的,到底在想毛啊?)

- Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
修复了在比赛计划中,当为一个拥有15名球员的阵容制定一个队伍特定计划时,轮换阵容将重置的问题。

- Head Coach hirings/firings are now tracked in the Transaction Report.
主教练的任免情况可以从交易报告中获悉。

- Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.
修复了当开始一个梦幻选秀时,来自于不同实力排行名人的社交媒体信息发生错误的问题。

NOTE: All patch fixes will work in your existing game mode saves.

请注意:所有的补丁修复,都将对你的现有游戏模式存档有效。
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